November 2015
Wearable Technologies, Creative Industries Roadmapping,
EU Research Projects, Meetups, Immersive
Education and Gamification, Community Informatics
Welcome to the GAETSS November 2015 E-Newsletter. This newsletter is
a mixed bag of presentations, projects, initiatives, reviews and lists of
upcoming events. If you would like to discuss any of these topics with me,
or contribute your views to the video games industry roadmapping
process, email me at david@davidwortley.com
· Impact of
Wearable Technologies on Corporate Health and Competitive Advantage
·
Creative Industries
Roadmapping
·
EU
Research Projects
·
Indie Games Meetups
· Disruptive
Enabling Technologies and Immersive Education
·
Community Informatics –
the Harborough ComKnet
Story
· Featured
Recent Events
·
IED 2015 – Immersive Education Initiative,
Paris
·
Rehab@Home
Discussion Panel, Milan, Italy
·
EGX 2015 Video Games Exhibition, NEC, Birmingham
·
UKTI Video Games Export Event, Leamington Spa
·
Future Video Technologies Seminar, London
·
ECGBL 2015, Steinkjer,
Norway
·
ICT 2015, Lisbon
· Featured
Upcoming Events
·
Global Education
Conference
·
JamToday Games Jam, Barcelona
·
Segamed
2015, Nice, France
· Calls for Papers
· Recent
Articles and Presentations
· Future
Events Listing
Impact of
Wearable Technologies on Corporate Health and Competitive Advantage
Cutter IT Journal September
(Extract Below)
The global challenge of lifestyle related health
issues such as diabetes and obesity is a driving force for the adoption of
health tracking technology coupled with a shift in responsibility for
personal health management towards the citizen. Consumer wearable lifestyle
technologies are set to have a massive disruptive impact on business and
society, creating opportunities for corporations to gain competitive
advantage (through innovative staff healthcare provision and reduced ill
health costs).whilst also challenging traditional models for personal
healthcare provision. Devices like the iWatch are
moving beyond activity and sleep tracking to incorporate biosensors capable
of monitoring in real time key health parameters such as blood pressure and
heart rate variability (HRV). Not only does this give individuals greater
access to and control of their personal health management, it creates new
relationships between health care providers and individuals. The additional
functionality of these biosensors in providing the capability to uniquely
identify or profile the wearer based on their health parameters will also
enable applications which require verifiable identity for commercial transactions
and/or security. This will also lead to creative Customer Relationship
Management (CRM) services based on a deeper understanding of consumer
profiles and behaviours.
This is an extract from the introduction to the
article I wrote for the September edition of the Cutter IT Journal https://www.cutter.com/article/how-wearable-devices-can-impact-corporate-health-and-competitive-advantage-487926
The article is intended to illustrate how wearable technologies can not
only have a positive impact on corporate health but also create
opportunities for increased profitability and competitive advantage.
………………………………………………………………………………..
Creative Industries Roadmapping
Video Games Industry Interviews
Industry Interviews with Video Games Industry Stakeholders
Over the past couple of
months, I have been carrying out interviews with stakeholders from the
video games and associated technologies sector as part of a roadmapping exercise for the European CRe-AM project. I am keen to carry out more interviews
with experts and thought leaders from the video games sector. You can get
an idea of the format of the interviews which typically take around 20
minutes by visiting this
link. If you are willing to be interviewed either by Skype or, where
practical, face to face, please email me at david.wortley@i-maginary.it
About the CRe-AM
Project
The CRe-AM
project aims to bridge communities of creators with communities of
technology providers and innovators, in a collective roadmapping
effort to streamline, coordinate and amplify collaborative work. This will
be achieved by developing and mainstreaming new Information and
Communication Technologies (ICT) and tools by addressing the needs of
different sectors of the creative industries.
About the Roadmapping
Exercise
Separate
roadmaps will be built by each stakeholder cluster representing each of the
targeted creative sectors. These individual roadmaps will be then combined
to form a general roadmap for the creative industries, which can be
accessible and usable by a wide audience, including policy makers, industry
decision makers, creative associations, clusters, groups, and individual creators,
as well as ICT researchers, practitioners and developers.
The
final roadmap recommendations will provide a guidance for informed
policy-making, providing quantitative market analysts data and market
volume estimations, moving towards a balance between a ‘supply-side’ view
and ‘demand side’ perspective and highlighting innovative developments and
research directions and giving orientation to creative industries.
……………………………………………………………………………..
EU Research Projects
Latest Video Games and Immersive Technologies
Screenshots from selected EU
Projects
ICT
2015 featured later in this newsletter was a showcase for a number of
European Union Research Projects which use technologies and methodologies
relevant to the video games industry. Amongst the projects I visited at the
ICT 2015 exhibition were “Replay” (http://www.fp7-replay.eu/index.php/en/)
whose objective is to digitally capture the skills of traditional cultural
sports such as hurling and gaelic football and to
create 3D animations in a game like environment that allows users to
attempt to copy those traditional skills. Although the development of new
motion capture hardware is not one of the project’s objectives, Replay does
explore some techniques which could make motion capture more accessible and
affordable to games developers. One of these techniques is the ability to
create 3D motion capture from old video footage of bygone stars of these
culturally important sports. You can hear the audio interview of Dimitris Zarpalas at http://www.davidwortley.com/cre-amdzarpalas.html
Another
project “Fanci” (Face and body Analysis Natural Computer Interaction
- http://fanci-project.eu/) is
funded under the Horizon 2020 program. Although the project explores the
potential of technologies which respond to eye tracking and facial
expressions in the context of interacting with a car, the eye tracking
technologies are already being used within blockbuster games like
“Assassin’s Creed” in innovative ways. Through the use of affordable eye
tracking cameras, players eye movements can
control the content displayed on the screen. You can hear the interview of
Per Ericcson at http://www.davidwortley.com/cre-ampericsson.html
CR-Play (http://www.cr-play.eu/)
funded by the Seventh Research Framework Programme (7FP) of the European Commission, for the
betterment of game development. In CR-PLAY we propose a new set
of Image – and Video-Based technologies, which will provide ways to reduce
the time and expense involved in creating Videogame assets, but also make
high quality realistic content accessible even to small game developers.
Through the use of a consumer digital camera, game developers can create
good quality and realistic 3D environments for their games quickly and
cheaply. You can hear the interview with Ivan Orvieto
at http://www.davidwortley.com/cre-amiovieto.html
These are just 3 of the many
projects which involve technologies and techniques that can add real value
and innovation to game development companies of all sizes.
……………………………………………………………………………………
Indie Games Meetups
Co-Working and Collaboration
Screenshot from Indie Game
Developers Meetup Page
Through
the CRe-AM project, I was introduced to the
London Indie Game Developers Meetups. This was my
first introduction to both the Meetup social
networking site and the co-working concept. The Indie Game Developers Meetup was suggested to me by Richard Hoffmann, an
Indie Game Developer specialising in Virtual and Augmented Reality
Applications – see http://www.davidwortley.com/cre-amhoffman.html
The Meetup web site (www.meetup.com)
seems a great way to keep in touch and collaborate with colleagues and
friends through small scale events. In the case of the London Indie Game
Developers, they use Meetup to promote regular
co-working activities and social events. There are a number of Indie Game
Developer Groups and co-working involves developers who are either
freelance or work for different companies to meet in a shared space to work
on their different projects, network and share knowledge and expertise. The
venues for meetups are often non-traditional
spaces such as pubs or small offices.
Co-working
seems to be very popular with small game developers with a lot of value
taken from the fact that video games development is very multi-disciplinary
and small companies do not have the resources to employ all the different
skills needed. Co-working provides access to this range of skills in a very
affordable way.
………………………………………………………………………………….
Disruptive Enabling Technologies and Immersive
Education
Biosensors provide personalised measurement and feedback to Gamify self-directed learning
I
presented a paper at the IED conference in Paris In September. The
conclusions are presented below and the full paper can be accessed from my Slideshare page at http://www.slideshare.net/dwortley/disruptive-enabling-technologies-and-immersive-education-54640432
Conclusions - Immersion and Personalised, Self-Directed Education
Immersion
in any activity by focusing attention and limiting distractions helps to
facilitate absorption of knowledge. Immersion can be influenced by
motivating factors. These motivating factors can either be extrinsic or
intrinsic or a combination of both.
Extrinsic
motivation can be provided by potential rewards e.g. money, qualifications,
penalties for failure whereas intrinsic motivation comes from the pleasure
and satisfaction of the activity. Games generally provide intrinsic
motivation and more sustainable outcomes whereas extrinsic motivation in
education can support the acquisition of knowledge, it is less likely to be
sustainable and have an impact on behaviours and
understanding.
The main
conclusion drawn from this case study exercise is that disruptive
technologies which provide ambient and automatic personalized performance
measurement and feedback coupled with good data visualization and “Smart”
coaching not only creates a far more immersive experience but also goes
beyond the acquisition of knowledge into greater levels of understanding
and behavioural change.
The use
of wearable devices and Gamification strategies
today is exemplified in the European projects PEGASO
(http://www.pegaso4f4.eu/) and DOREMI (http://www.doremi-fp7.eu/)
where Italian Serious Games specialists, Imaginary have developed
applications which use games combined with technology to capture lifestyle
data and physical activity to personalize games which immerse the users
into activities designed to enhance their physical and cognitive wellbeing
of the users which range from teenagers (PEGASO) to the elderly (DOREMI).
……………………………………………………………………………………….
Community Informatics
The Harborough ComKnet
Story
Govt. E-Envoy Alex Allan being
interviewed for ComKnet in Downing Street in 2000
Community
Informatics is the use of enabling Information and Communications
Technologies to build social and economic wealth within a physical
community. Recent events led me to dig out information about the Harborough ComKnet project
which I devised and ran for my own rural community in Leicestershire
between 1998 and 2000. One of the outcomes of the project was the making of
a video which was used in one of the very first global webcasts in 2000 to
over 300 participants all around the globe. Webcast technology was very
embryonic at that time and the e-video technology we used was far from
robust but the webcast was successful in raising awareness of community
informatics and how to engage communities in harnessing the power of
technology.
To
learn more about the ComKnet project and view the
video interviews go to http://www.davidwortley.com/comknet.html
………………………………………………………………………………………..
Featured Recent
Events
IED 2015 – Immersive
Education Initiative, Paris
Images from at IED 2015
The IED
2015 Conference took place at the Sorbonne University in Paris in
September.
I have posted images from the conference,
including shots of some presentation slides at
https://www.flickr.com/photos/davidwortley/albums/72157656051739934
Rehab@Home Discussion Panel in Milan, Italy
Images from the Rehab@Home Discussion Panel
The Rehab@Home Discussion Panel was a
featured component of the final event for the EU project. The event was
held at the Don Carlo Gnocchi hospital in Milan and provided over 50 delegates
with the opportunity to discuss the enabling technologies that allow users
of the Rehab@Home technologies to recover from
strokes in a home environment instead of having to either visit a special
facility or rely entirely on self-motivation to carry out rehabilitation
exercises.
You can learn more about Rehab@home and
the recent awards the project won at
http://www.rehabathome-project.eu/project/
I have posted images from the event, including shots of some
presentation slides at https://www.flickr.com/photos/davidwortley/albums/72157658644559222
EGX 2015 Video Games Exhibition, NEC, Birmingham
Images from the EGX 2015 Video
Games Exhibition
EGX
2015, the major video games event in Europe took place at the National Exhibition
Centre (NEC) in Birmingham in September. It was a massive event with a huge
number of visitors and a very comprehensive and impressive selection of all
manner of games from arcade games, through board games, retro games,
console, PC and mobile games.
I have
posted images from the exhibition, https://www.flickr.com/photos/davidwortley/albums/72157656799856213
UKTI Video
Games Expo, Leamington Spa
Images from the UKTI Video Games Expo Event at Leamington Spa
The UKTI Video Games Industry Expo Event
took place at Arch Creatives Co-Working space in
Leamington Spa in September. The evening event was a celebration of the
best of British creativity led by Dr Jo Twist, CEO of UKIE and a champion
of the UK’s creative talent internationally. The event was organised by
UKTI as an encouragement to UK SMEs to promote their talent at events such
as the Games Developers Conference held annually in San Francisco.
Leamington was a very suitable location to
hold the event as it has been the birthplace of some of the most successful
independent Games Companies. Representing that success and championing the
merits of involvement in UKTI international events was Ollie Clarke, CEO of
Leamington based Modern Dream.
I was able to interview Ollie at the event
and his audio interview is at http://www.davidwortley.com/cre-amoclark.html
I have posted images from the event at https://www.flickr.com/photos/davidwortley/albums/72157658888123120
Future
Video Technologies Seminar at Swiss Embassy, London
Images from the Video Future Technologies Event at the Swiss
Embassy, London
The Future Video Technologies Event took
place at the Swiss Embassy and featured some of the latest technologies for
both the video games and motion picture industry. I was very impressed by
the presentation from ArtAnim of Geneva who
showed a video of a multi-player virtual reality environment based on a physical
space. The video showed both the physical players in a bare room with a
table and the action within the virtual environment of an Egyptian Tomb. In
the physical space, one player held a stick object which was represented by
a flaming torch in the tomb with real time rendering of the lighting and
shadows. During the demonstration video, one player passed the stick to the
other player and the action was replicated with the flaming torch in the
virtual environment.
I was able to interview the senior staff at
Artanim via skype for the CRe-AM
project and the audio interview can be accessed at http://www.davidwortley.com/cre-amartanim.html
I have posted images from the event at https://www.flickr.com/photos/davidwortley/albums/72157658884408779
ECGBL
2015 European Conference on Games Based Learning
Images from the European Conference on Games Based Learning in Steinkjer, Norway
The ECGBL 2015 Conference took place in the
beautiful town of Steinkjer in Norway. I was
involved in a workshop hosted by my former colleague from the Serious Games
Institute, Dr Sylvester Arnab, who now a Senior
Research Fellow at the Disruptive Media Learning Lab at Coventry
University. The workshop was on pervasive games and I used the opportunity
to share my experiences of the use of gamification
and wearable technologies for personal health management.
You can view my presentation on slideshare at http://www.slideshare.net/dwortley/gamification-and-lifestyle-technologies-for-personal-health-management
I have posted images from the event at https://www.flickr.com/photos/davidwortley/albums/72157659894355095
ICT
2015 Horizon 2020 Conference, Lisbon
Images from the Horizon 2020 Conference and Networking Event In
Lisbon
The ICT 2015 Conference for the launch of
the latest Horizon 2020 program was held in Lisbon in October and attended
by several thousand delegates. The event included many networking and
collaboration opportunities as well as a showcase for current and recent EU
funded research programs. You can learn about the conference and the latest
Horizon 2020 funding calls at http://ec.europa.eu/digital-agenda/en/ict2015-innovate-connect-transform-lisbon-20-22-october-2015
I have posted images from the event at https://www.flickr.com/photos/davidwortley/albums/72157660295227040
Featured Upcoming Events
Global Education
Conference
The sixth annual Global
Education Conference,
a free four-day online event bringing together educators and
innovators from around the world, will be held Monday, November 16
through Thursday, November 19, 2015 (November 20th in some time zones).
We invite all to attend!
The Global Education Conference is a collaborative, inclusive, world-wide
community initiative involving students, educators, and organizations at
all levels. Last year’s conference featured more than 260 general sessions
and 35 keynote addresses from all over the world with over 7,500
participants.
Mission:
The conference is designed to significantly increase opportunities for
building education-related connections around the globe while supporting
cultural awareness and recognition of diversity.
Attending: You can join us anywhere you have an Internet
connection, and the schedule of sessions is published in each of
the time zones in the world. Just find your time zone, find the sessions
taking place, and click right into the ones you want to join. You can also
import the entire calendar (Google) into your own calendar, or add selected
sessions to your personal calendar to be sure that you don't miss them.
JamToday Games Jam Conference,
Barcelona Nov 30 – Dec 1
Over the last year JamToday has organised almost 20 game jams in cities throughout
Europe and made over 100 games relating to all aspects of Health &
Well-Being. In Barcelona on the 30th of November and 1st of December we
invite you to meet the experts, game designers, policy and research
specialists who can help you to use game design to tackle the issues in
which you are interested. We promise you an engaging and learning
experience, with presentations, hands-on sessions, workshops and the chance
to observe a live game jam.
In 2015 JamToday
tackled the area of Healthcare and Wellbeing. In 2016 the annual thematic area
will be Learning Mathematics. The JamToday Fair
will focus on these two areas with professionals and keynote speakers from
both areas. Our aim is to bring you up-to-date with applied games and how
to run a game jam.
During 2015, the JamToday
network organised game jams in 15 cities across
Europe: Barcelona, Genk, Glasgow, Graz, Hamburg, Helsinki, Linz,
Luxembourg, Metz, Milan, Munich, Oviedo, Paris, Sofia, Turin, Utrecht.
In Barcelona, the winning teams from these
different game jams will take part in a Business Game Jam where they will
work on further developing the commercial aspects of their games and
receive mentorship and advice from experts. And you can watch and take part
as well!
We are also planning to facilitate a Think Tank
Workshop for the CRe-AM video games industry roadmapping exercise at this conference.
So, if you are interested in some quick but
effective new ways to take your work forward, come along and enjoy the JamToday Fair with us in Barcelona.
To find out more visit http://jamtoday.citilab.eu/index.php/pagina-ejemplo/
Segamed 2015 Conference
SeGaMed is the first French
conference devoted exclusively to research and evaluating serious games
applied to medicine and health. Season
1 SeGaMed was built in 4 episodes: Acceptance,
Appropriation, Adaptation, Anticipation. In 2015, so this is the theme of the anticipation of the
conference will be the common thread. Anticipating uses, anticipate reactions, anticipate organizations
anticipate the practical.
SeGaMed is a place of unique
expression dedicated to serious game in medicine and health.SeGaMed
is a crossroads of meeting and exchange for actors, Specialty Health
serious game community developers, project developers, manufacturers, users
(students, teachers, patients) researchers. In 2015 we focus on the anticipation. How to identify the springs of using a game for an individual
issue as complex as health, well-being but also the disease? How to anticipate and prevent fatigue, enhance motivation and
maintain, facilitate change management suggested by the game? If the evaluation is a central concern, the models are
incomplete.
MASTER CLASS ORGANISATION OF THE December 3, 2015
Goals
Organised as part of the symposium SeGaMed
this master class - workshop aims to allow each participant to appropriate
the basic rules of gamification a scenario.
Testimonials and workshops are planned to allow you to
practice, experiment and interact with the experts.
Audience
You have an idea, you want to build a serious game scenario by
including playful springs, you are interested in the process
of gamification ...
Subscribe to this master class.
25 places maximum.
Meals available on site.
Place the master class
Department IRIS - Nice Faculty of Medicine (local to the
immediate left of the entrance gate of the faculty).
To
learn more about Segamed, visit https://www.euagenda.eu/2015/12/3/SeGaMed-2015
Calls for Papers
Below is a selection of current calls for Papers, Posters and
Articles that may be of interest :-
………….……………..
INTED
2016 - International Conference on Technology, Education
and Development -
Call for Abstracts – Deadline Dec 3rd
We invite you to submit your abstracts and
participate in INTED2016. You can present
your contributions in two formats:
- In
person: oral and poster presentations.
- Virtually:
if you cannot attend in person.
You can find the conference topics here.
The deadline extension for abstracts submission is 3rd of
December, 2015.
…………………………………………………………
AETMS
2016 - 3rd
International Conference on Advanced Education Technology and Management
Science Call for papers Deadline Nov
18th
All accepted papers will be published in
the conference proceedings of AETMS2016. The proceedings will be published
by the DEStech
Publications
.
The press will also have the CD-ROM indexed on
CPCI/ISTP for worldwide online citation. Excellent papers will
be published on EI and SCI journals.
…………………………………………………….
PATTERNS
2016 - The Eighth International
Conferences on Pervasive Patterns and Applications – Call for Papers
Deadline Nov 17
Please
consider to contribute to and/or forward to the appropriate groups the
following opportunity to submit and publish original scientific results to
PATTERNS 2016
The
submission deadline has been extended to November 17, 2015.
Authors
of selected papers will be invited to submit extended article versions to
one of the IARIA Journals: http://www.iariajournals.org
………………………………………………………
COGNITIVE
2016 - Eighth International Conference on Advanced Cognitive Technologies
and Applications – Call for Papers Deadline Nov 17
Please
consider to contribute to and/or forward to the appropriate groups the
following opportunity to submit and publish original scientific results to
COGNITIVE 2016
The
submission deadline has been extended to November 17, 2015.
Authors
of selected papers will be invited to submit extended article versions to
one of the IARIA Journals: http://www.iariajournals.org
…………………………………………………………
CONTENT
2016 - Eighth
International Conference on Creative Content Technologies – Call for Papers
Deadline Nov 17
Please
consider to contribute to and/or forward to the appropriate groups the
following opportunity to submit and publish original scientific results to
CONTENT 2016
The
submission deadline has been extended to November 17, 2015.
Authors
of selected papers will be invited to submit extended article versions to
one of the IARIA Journals: http://www.iariajournals.org
…………………………………………………………
Recent
Articles and Papers
A
comprehensive list of archived articles, presentations and videos can be
accessed at my website – http://www.davidwortley.com/listing.html
The
most recent updates are shown below :-
Upcoming Events Listing
Below is a list of forthcoming
conferences – also accessible at http://www.davidwortley.com/events.html
Date
|
Event Name / Description
|
Location
|
Web URL
|
Nov 2-3
|
Games for Health Europe
|
Utrecht, Netherlands
|
http://www.gamesforhealtheurope.org/conference
|
Nov 3-5
|
WISE 2015 - World Innovation
Summit on Education
|
Doha, Qatar
|
http://www.wise-qatar.org/apply-attend
|
Nov 10-11
|
SAI Intelligent Systems
Conference 2015 (IntelliSys 2015) -
|
London, UK
|
http://saiconference.com/IntelliSys2015/
|
Nov 16-19
|
Global Education Conference
|
Online Event
|
http://www.globaleducationconference.com/
|
Nov 22-23
|
SMMS 2015 International
Conference on Simulation, Modelling and
Mathematical Statistics
|
Chiang Mai,
Thailand
|
http://www.smms2015.org/
|
Nov 25
|
Autumn Disruption at DMLL
|
Coventry, UK
|
http://dmll.org.uk/#upcoming
|
Nov 26
|
Media for the Millennials:
youth audience insights, content innovations and strategic priorities
|
London, UK
|
http://www.westminsterforumprojects.co.uk/forums/agenda/media-millennials-2015-agenda.pdf
|
Nov 30 – Dec 1
|
Jam Today Fair – Games Jam
|
Barcelona, Spain
|
http://www.jamtoday.eu/
|
Dec 2-4
|
GAMEON'2015, the 16th annual GAMEON Conference
on Simulation and AI in Computer Games
|
Amsterdam, Netherlands
|
http://www.vu.nl/en/
|
Dec 3-5
|
Segamed 2015
|
Nice, France
|
https://segamed.wordpress.com/editions/2015-2/edition-2015/
|
Dec 11-12
|
GALA - Games and Learning
Alliance Conference
|
Rome, Italy
|
http://www.galaconf.org/
|
Jan 24-25
|
2016 3rd International Conference on
Advanced Education Technology and Management Science (AETMS2016)
|
Bangkok, Thailand
|
http://www.aetms2016.org/
|
Jan 20-23
|
BETT Show – Educational Technologies
|
London, UK
|
http://www.bettshow.com/
|
Jan 26-27
|
iLearning Forum
|
Paris, France
|
http://www.ilearningforum.org/en
|
Feb 3-4
|
Learning Technologies
Exhibition
|
London, UK
|
http://www.learningtechnologies.co.uk/
|
Feb 18-19
|
Twelfth International
Conference on Technology, Knowledge, and Society
|
Buenos Aires, Argentina
|
http://techandsoc.com/the-conference
|
Mar 7-9
|
Inted 2016 – International
Conference on Technology, Education and Development
|
Valencia, Spain
|
http://iated.org/inted/
|
Mar 8-11
|
IMCIC 2016 - 7th International Multi-Conference on Complexity,
Informatics and Cybernetics:
|
Orlando, Florida
|
www.2016iiisconferences.org/imcic
|
Mar 8-11
|
ICSIT 2016 - 7th International Conference on Society and
Information Technologies
|
Orlando, Florida
|
www.2016iiisconferences.org/icsit
|
Mar 8-11
|
ICETI 2016 - 7th International Conference on
Education, Training and Informatics
|
Orlando, Florida
|
www.2016iiisconferences.org/iceti
|
Mar 11-20
|
SXSW
Festival of Film, Art, Music, Games etc
|
Austin,
Texas
|
http://www.sxsw.com/
|
Mar 20-24
|
PATTERNS 2016 - The
Eighth International Conferences on Pervasive Patterns and Applications
|
Rome, Italy
|
http://www.iaria.org/conferences2016/PATTERNS16.html
|
Mar 20-24
|
COGNITIVE 2016 - Eighth International Conference
on Advanced Cognitive Technologies and Applications
|
Rome, Italy
|
http://www.iaria.org/conferences2016/COGNITIVE16.html
|
Mar 20-24
|
CONTENT 2016 - Eighth
International Conference on Creative Content Technologies
|
Rome, Italy
|
http://www.iaria.org/conferences2016/CONTENT16.html
|
If
you would like any presentations, videos or documents circulated to my
network, I am happy to provide this service free of charge for any
material relevant to readers of this newsletter. If you are interested,
contact me at david@davidwortley.com.
Best Wishes for a Better Future for all Mankind
David Wortley FRSA
Founder and CEO
GAETSS – Gamification
and Enabling Technologies Strategic Solutions
Shaping the Future of Business and Society
through Human Development and Motivation
Mobile Phone : +447896659695 (UK)
Email : david@gaetss.com
Skype: davidwortley
Web: http://www.gaetss.com
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