July 2016
Digital Medicine and 3D
Medical Printing, European Chapter of ISDM,
Medilink Innovation and Digital Health SIG,
Gamification Made Simple,
Games for Health UK and EU Conferences, Disruptive Technologies and
Education
World of Health IT Conference, Upcoming Events.
Welcome to the GAETSS July 2016 E-Newsletter.
In this
Edition
·
What is the Role of Gamification and Digital
Medicine in Digital Health?
·
The 1st Conference and Launch of the
International Society for Digital Medicine (ISDM)
·
3D Medical Printing and Additive Manufacturing
· European Chapter of ISDM
· Medilink Innovation and
Digital Health SIG Events
· The
GAM-NAV Concept - Gamification Made Simple
· Games for Health UK and Europe
· Disruptive Technologies and Education
· World of Health IT Conference
· Featured Upcoming Events
o July
28/29 Thaisim
o Aug 17-19
Revolutionary Learning
o Sept 7/9 VS Games 2016
o Sept 23/24
Singapore Health and BioMedical Congress
o Oct 31/Nov 1 Games for Health Europe
o Nov 28/Dec 1st SEANES 2016 Ergonomics and Human
Factors Conference
· Calls for Papers and Articles
· Recent Articles and Presentations
· Future Events Listing
What is the Role of Gamification
and Digital Medicine in Digital Health?
Digital
Medicine Technologies for Prediction, Prevention, Diagnosis, Treatment,
Training of Medical Conditions
A major theme for the GAETSS July 2016
Newsletter is the combination of Gamification and Digital Medicine applied
to health and wellbeing. The inaugural conference of the International
Society of Digital Medicine in Nanjing in June featured in this newsletter
provided a multi-disciplinary insight into the many different ways enabling
technologies are impacting the medical profession in its practices and
approaches to improving public health outcomes globally. Here I examine
five different ways in which digital medicine is transforming the health
sector.
Theme
|
Objectives
|
Enabling Technologies
|
Impact
|
Prediction
|
To
anticipate potential medical conditions before symptoms
arise
|
Genome and
DNA analysis, big data analytics, scanning and measurement technologies,
artificial intelligence
|
Personalised
medicine, more effective prevention strategies, increased understanding
of how the body and mind work
|
Prevention
|
To prevent
avoidable medical conditions
|
Sensor
devices, wearable technologies, big data analytics, data visualisation,
mobile devices
|
Improved
personal health management
|
Diagnosis
|
To
correctly identify medical conditions
|
Sensor
devices, Measurement and analysis technologies, big data analytics,
machine learning, data visualisation
|
Personalised
medicine, improved outcomes
|
Treatment
|
To
effectively treat and cure or improve medical outcomes
|
Robotics, sensors,
artificial intelligence
|
Personalised
medicine, improved outcomes
|
Training
|
To prepare
health stakeholders to deal with medical conditions
|
Simulation,
haptic devices, data analytics, virtual environments, serious games
|
Improved
response to medical scenarios and conditions
|
All of these technologies can assist health
professionals in improving public health and better educating, informing and
empowering citizens to better manage their personal health. However, it
does not matter how good or effective digital technologies are if citizens
choose to adopt lifestyles which damage their health or fail to comply with
appropriate medical treatment.
It is in this context that Gamification can
play a vital role in influencing patient / citizen behaviours to adopt
lifestyle practices and/or encourage compliance with recommended medical
treatment. Later in this newsletter, the Gam-Nav concept explains how
Gamification strategies can be applied to any human scenario to influence
choices, behaviours and decisions at a personal or macro level.
The 1st Conference
and Launch of the International Society for Digital Medicine (ISDM)
Professor
Zhang - Founding President of the ISDM
Nanjing was the venue for the Founding
Conference of the International Society of Digital Medicine (ISDM) and the
1st International Conference on Digital Medicine and Medical 3D
printing. I was honoured to be invited to become a member of the Founding
Council and to be involved in discussing the draft of the ISDMs Statute
with other invited ISDM Council members from 38 different countries.
The conference was attended by over 1000
participants from China and internationally and supplemented by an
exhibition which primarily focused on Medical 3D printing and Simulation
technologies.
To learn more about ISDM and its
activities, visit www.isdm.org.cn.
3D Medical Printing and
Additive Manufacturing
3D
Medical Printing /Additive Manufacturing Application Examples
One of the most impressive elements of the
Nanjing ISDM conference was the variety and sophistication of technology
usages for Medical 3D printing. Conceptually, medical 3D printing is
exactly the same as what is known in other disciplines as additive
manufacturing, so-called because 3D objects are printed from
computer-aided designs by building layer upon layer of special material
according to the 3D design. This technology is being deployed via a whole
range of different devices from relatively affordable domestic 3D printers
for small personalised objects to very large buildings such as Londons
iconic Shard building.
For medical applications, the combination
of 3D printing, sophisticated scanning technologies and the advanced use of
biomedical materials creates opportunities to transform patient lives by
replacement of defective body parts and/or personalised biomechanical aids
to augment and/or correct functionality.
European Chapter of ISDM
The
International Society of Digital Medicine Logo
Following the Founding Conference of the
ISDM, I am in process of establishing a European Chapter of the ISDM which
I hope to formally launch in November this year to coincide with a hosted
visit from the ISDM President Professor Zhang and the Executive Director,
Professor Liao.
In the interim, I have set up a LinkedIn
Group on a by invitation only basis for anyone with involvement or a keen
interest in Digital Medicine and the use of Enabling Technologies and
Gamification as tools to enhance public health strategies. If you would
like to be invited to join or to know more about ISDM, please email me at david@gaetss.com.
Medilink
Innovation Day and Digital Health SIG Events
Medilink East Midlands Innovation
Day Conference and Exhibition
Medilink East
Midlands is a not-for-profit organisation whose mission is to help promote
and develop the interests of the organisations involved in researching, developing
and delivering health-related products and services in the East Midlands of
the UK. Medilink organises and annual Innovation
Day and facilitates a range of events and activities such as the Special
Interest Groups (SIGs) workshops in such areas as Digital Health and
Additive Manufacturing.
Membership of Medilink
is very affordable and good value for money for any individual or
organisation that wants to be part of the healthcare revolution. To find
out more about Medilink East Midlands and their
SIGs, visit http://www.medilinkem.com/home
The GAM-NAV Concept -
Gamification Made Simple
The
GAM-NAV Concept applied to Personal Health Management
Gamification has become a hot topic in
recent months and years but I have been dismayed by the lack of
understanding of what Gamification is and how it can be applied every day
to a whole multiplicity of scenarios where influencing human behaviour is
key to a successful outcome. Far too often, Gamification is portrayed as
the use of points, badges and rewards and/or league tables as incentives to
motivate individuals or groups.
After giving this problem of
over-simplification of Gamification as the use of extrinsic motivation to
encourage desired outcomes, I have devised a simple concept called Gam-Nav
(Sat-Nav for Gamification) as a simple way of explaining how Games
psychology and mechanics can and should be applied in almost any human
scenario from brand development, employee motivation and personal
relationships to team building and politics.
If you wish to use Gamification to improve
performance or effect change that depends on influencing human beings,
imagine yourself as a sophisticated Sat-Nav whose role is to help your
target vehicle to reach its desired destination as effectively and
painlessly as possible. To achieve this, you need to acquire the basic
characteristics / competences of a highly sophisticated sat-nav which means :-
a) As
a sat-nav you are not in control of the vehicle,
reaching a desired destination is dependent on the driver (i.e. the
individual/group you are trying influence) following your guidance
b) You
need to know the current status of the vehicle/driver (i.e. where they
currently are)
c) You
need to know the desired destination of the journey (i.e. where you/your
target wants to finish up)
d) You
need to calculate a route to that destination based on the preferences of the
driver and the capabilities of the vehicle
e) You
need to be able to advise on progress to that destination, alternative
routes and feasibility of the journey
f)
You need to be able to provide constant
feedback to the driver and be prepared to suggest an alternative or more
practical destination
g) At
a higher level of sophistication, you need to either make the desired
destination as attractive as possible or alternative destinations as
undesirable as possible (carrot and stick)
h) You
need to make the journey/route as engaging and enjoyable as possible
If you can develop all of these skills and
qualities, you will become a successful qualified Gam-Nav capable of
influencing yourself, other individuals or whole groups of people.
You can find out more about the
Gamification Elements you can deploy by reading my white paper on
Gamification at http://www.slideshare.net/dwortley/gamification-and-enabling-technologies-white-paper.
Games
for Health UK and Europe
The Pegaso
Gamification Workshop at G4HUK Conference at Coventry University
The European Pegaso project was amongst projects featured at the
Games for Health UK conference held in July at Coventry University and
hosted by Professor Pam Kato. The one-day conference (see http://www.coventry.ac.uk/events/games-for-health-uk-conference-2016/
)was a mix of keynote presentations, panels and workshop parallel track
workshops designed to examine and discuss the practical use of serious
games and gamification for a variety of application.
The Pegaso project in which Milan-based serious games
specialist Imaginary is part of a consortium which includes Coventry
University aims to use gamification enabled by wearable devices and mobile
games to encourage healthy lifestyles in teenagers. The focus of Pegaso is to influence both physical activity and diet
and it uses a mobile game co-designed with teenage target groups in Europe
and based on zombies which can be neutralised by effective lifestyle
choices and knowledge about healthy diet.
The Pegaso workshop facilitated by Lucia Pannese and David
Wortley used gamification elements to set up teams with separate challenges
based on developing ideas to make the game as effective and sustainable as
possible. One of the key outcomes of the discussions was the engagement of
appropriate stakeholders such as schools and supermarkets in helping to
promote Pegaso as part of a win-win ecosystem.
Also present
at the conference were the Games for Health Europe Founders Jurriaan and SandraVan Rijswijk to promote their forthcoming
conference in the Netherlands see http://www.gamesforhealtheurope.org/
Disruptive
Technologies and Education
Vecna Robotic Telepresence
Education Application for Sick Children
Technologies in the classroom present many
challenges and opportunities for education. Many of the activities and
functions which are the traditional role of the teacher are gradually being
taken over by technologies which can deliver knowledge, monitor progress
and deliver a personalised curriculum in ways which are more accessible and
often more engaging than human teachers.
Added to this, technologies such as
robotics, artificial intelligence and machine learning are being used to
perform jobs previously done by graduates trained to be knowledge
professionals, meaning that students are increasingly being educated and
prepared for jobs which will not exist when they graduate.
The Revolutionary Learning event in New
York that I am due to speak at in August will seek to address some of these
issues (see below) but on a more positive note, in Nanjing I came across a
novel use of robotics to help sick children to continue to not only be
educated but also to be connected to their fellow students remotely. The Vecna Robotic Telepresence device and application is
like a remote controlled telepresence system which can be controlled by the
student from home, allowing them to freely interact with both teachers and
fellow students. See https://www.vecna.com/education/vgo/
for more information.
World
of Health IT Conference
The Upcoming World of Health IT Conference
in Barcelona
The new HIMSS Europe World of Health IT (WoHIT) Conference & Exhibition will be taking place
on 2122 November 2016 in Barcelona, Spain. The event will gather top
European healthcare stakeholders and will be the meeting point for the
entire eHealth ecosystem.
Through a number of educational sessions with
the most experienced speakers to learn from, together with a series of
workshops, hospital tours and an interactive exhibition floor, this unique
event addresses best practices, practical solutions and cutting edge
developments in eHealth.
I will be
participating in the event to support a gamification workshop organised by
Anna Sort who is a health gamification specialist based in Barcelona.
See http://www.worldofhealthit.org/ehome/index.php?eventid=141909&
for more information
Featured Upcoming Events
July 28/29 Thaisim
The theme of this
years annual Thaisim conference which is being held at Sripathum
East University, Chonburi in Thailand is The power
of games, simulations and debriefing to teach more in less time. Thaisim
conferences are always memorable events not only for their content and
networking opportunities but also for the wonderful hosting.
For more details go to http://www.thaisim.org/ts16/ts2016.html
Aug
17-19 Revolutionary Learning 2016 Inspiration and Collaboration through
Games
Revolutionary Learning 2016 will feature hands-on
workshops, educational keynotes, a Local Game Jam, a Revolutionary Game
Arcade, and ample networking activities designed to connect attendees with
professionals who will inspire. Colleagues and thought leaders
from the cutting edge of learning will be in attendance its the one
place to truly learn from each other.
See http://www.revolutionarylearning.org/ for more details
Sept 7/9 VS-Games 2016
The VS-Games 2016
conference in Barcelona is the 8th International Conference on Virtual Worlds and Games
for Serious Applications. Topics for this years conference include :-
·
Alternate reality games
·
Virtual environments
·
Augmented reality
·
Game design
·
Animation for serious games and virtual
worlds
·
AI applications for serious games
·
Serious games methodologies
·
User-modelling in serious games
·
Pervasive gaming
·
Interactivity issues
·
Visualisation techniques
·
Human-computer interaction
·
Mobile games
·
Education and learning
·
Multimedia gaming
·
Case studies in serious games and
virtual worlds
·
Gamification
For more details
go to http://vsgames2016.com/
Sept 23/24 Singapore Health and Biomedical
Congress
The Singapore
Health and BioMedical Congress is flagship
international event with top class international speakers which this year
will include James Kinross from Imperial College. The theme of this years
conference is Forging a Sustainable Relationship-Based Healthcare System.
For full details of the event go to http://shbc.com.sg/
Oct 31st
Nov 1st Games for Health Europe
Games for Health Europe brings together
researchers, medical professionals and game developers to share information
about the impact games and game technologies can have on health, health
care and policy. A major effort of the Games for Health Europe is the
Annual Games for Health Europe Conference.
For details of the conference go to http://www.gamesforhealtheurope.org/2016-overview/
Nov 28/Dec 1st SEANES 2016 Ergonomics
and Human Factors Conference
The 4th SEANES 2016 Ergonomics
and Human Factors conference in South East Asia will be held in Bandung
Indonesia. The theme of this years event will be:- Green Ergonomics: Sustainability, Productivity, and
Well-being. Within this theme, SEANES 2016 Conference supports and
expands the application of human factors and ergonomics with regards
to recent local and global needs. This international conference aims
to enhance the awareness of the importance of Human Factors Engineering
(HFE) in various human activities and application domains, including
product design, learning, communication, healthcare, transportation,
defence and security.
For
more details of the event go to https://seanes2016.org/
Calls for Papers and Articles
Below is a selection of current calls for
Papers, Posters and Articles that may be of interest :-
.
..
The Digital Medicine Journal is encouraging
the submission of papers and articles. If you are interested, please visit
their web site at http://www.digitmedicine.com/ or
contact me at david@gaetss.com
for more details
.
..
The Thirteenth International Conference on
Technology, Knowledge, and Society to be held at University of Toronto,
Toronto, Canada from 26-28 May 2017 is
seeking proposals for papers and presentations.
If you are interested, visit the web site
at http://techandsoc.com/2017-conference/call-for-papers
The 1st
Call for papers for ESM'2016 - The 30th annual European Simulation and
Modelling Conference SIANI - Universidad de Las Palmas Gran Canaria - Spain October 26-28, 2016 has been released.
For details
of this CFP go to http://www.eurosis.org/cms/?q=taxonomy/term/383
Recent
Articles, Presentations and Papers
A comprehensive
list of archived articles, presentations and videos can be accessed at my
website http://www.davidwortley.com/conferences.html
The most recent
updates are shown below :-
Date
|
Article/Presentation Title
|
Comments
|
April
2016
|
Gamified
Wellbeing for all Ages Paper and Presentation for Medicon
2016
View the paper here
View the
presentation here
View the
conference images here
|
The Medicon 2016 Conference provided an opportunity to meet
academics and practitioners involved in a broad range of biomedical
technologies and applications
|
Upcoming
Events Listing
Below is a list of forthcoming conferences
also accessible at http://www.davidwortley.com/events.html
Date
|
Event
Name / Description
|
Location
|
Web
URL
|
Jul 28-29
|
Thaisim Games and Simulations for Learning
|
Bangkok,
Thailand
|
http://www.thaisim.org/ts16/ts2016.html
|
Aug 17-19
|
Revolutionary
Learning 2016
|
New York,
USA
|
http://www.revolutionarylearning.org/
|
Aug 23-26
|
Immersive
Colorado
|
Denver, USA
|
http://immersiveeducation.org/
|
Aug 23-28
|
The Global Summit
|
Rio di Janeiro, Brazil
|
http://theglobalsummit.org/
|
Sep 7-8
|
Health & Care Innovation Expo 2016 Conference
|
Manchester, UK
|
https://www.england.nhs.uk/expo/
|
Sept 7-9
|
VS Games 2016
|
Barcelona,
Spain
|
http://vsgames2016.com/
|
Sep 13-15
|
Eurosis GameOn'2016
|
Lisbon,
Portugal
|
http://www.eurosis.org/cms/?q=taxonomy/term/381
|
Sep 23-24
|
Singapore Health and BioMedical
Congress
|
Singapore
|
http://shbc.com.sg/
|
Sep 28-29
|
TCT and Personalise 2016 Conference
|
NEC, Birmingham, UK
|
http://www.tctshow.com/Content/Welcome/
|
Oct 19-20
|
World of Learning Conference
|
NEC, Birmingham, UK
|
https://www.learnevents.com/world-of-learning-conference-programme-2016.php
|
Oct 26-27
|
World Gamification Congress
|
Madrid, Spain
|
http://www.gwc-conference.com/
|
Oct 31 -
Nov 1
|
Games for Health Europe
|
Netherlands
|
http://www.gamesforhealtheurope.org/2016-overview/
|
Nov 21-23
|
World of Health IT Congress
|
Barcelona,
Spain
|
http://www.worldofhealthit.org/ehome/index.php?eventid=141909&
|
Nov 8-11
|
Games for
Health USA
|
Washington,
USA
|
https://gamesforhealth.org/
|
Nov 28
Dec 1st
|
SEANES 2016 Ergonomics and Human Factors
|
Bandung,
Indonesia
|
https://seanes2016.org/
|
May 26-28
2017
|
Technology,
Knowledge and Society 2017
|
Toronto,
Canada
|
http://techandsoc.com/2017-conference
|
If you would like any presentations, videos or
documents circulated to my network, I am happy to provide this service free
of charge for any material relevant to readers of this newsletter. If you
are interested, contact me at david@davidwortley.com.
Best Wishes for a Better
Future for all Mankind
David Wortley
FRSA
Founder and CEO
GAETSS Gamification
and Enabling Technologies Strategic Solutions
Shaping the
Future of Business and Society through Human Development and Motivation
Landline:
+441327811827
Mobile Phone :
+447896659695
Email
: david@gaetss.com
Skype: davidwortley
Web: http://www.gaetss.com
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|