June 2017
Digital
Leaders Week Launch, Virtual Worlds for Real Experiences
Daden Fieldscapes and Google Expeditions,
Gamification and Enabling 360 Technologies in Education,
Cutter IT
Journal Executive Update on Disruptive Technologies,
Open
University Collaboration Funding, Impact of AI on Society
Business
Mentoring and Technology Strategy,
Recent
Articles and Presentations, Upcoming Events.
Welcome to
the GAETSS June 2017 Newsletter. This month the main themes are digital
disruption and the use of 360 degree and virtual/augmented/mixed reality
technologies for education.
In this
Edition
·
Digital Leaders Week Launch
·
Virtual Worlds for Real Experiences
·
Daden Fieldscapes
and Google Expeditions
·
Gamification and Enabling 360
Technologies in Education
·
Cutter IT Journal Executive Update on
Disruptive Technologies
·
Open University Collaboration Funding
·
Business Mentoring and Technology
Strategy
·
Impact of AI on Society
·
Featured Upcoming Conferences and
Seminars
o
Thaisim 2017
o
Serious Play Conference Washington
·
Recent Articles and Presentations
·
Future Events Listing
Digital Leaders Week Launch
Images
from the Launch of Digital Leaders Week at the London Stock Exchange
Monday June 19th saw
the launch of Digital Leaders Week at the London Stock Exchange. Digital
Leaders (www.digileaders.com) is a
not-for-profit organisation committed to promoting the use of digital
technologies across both public and private sectors, acting as a catalyst
for transformational change and knowledge sharing. The choices of the
London Stock Exchange as the venue for the launch event and the speeches
from Frances Maude and Matt Hancock were most appropriate and reflected on
the transformational change involved with the “Big Bang” when the Stock
Exchange “went digital” some years ago.
I was privileged to be invited to
this event in which the start of Digital Leaders Week was announced with
the symbolic ringing of the Stock Exchange “Digital Bell” at 08:00 on
Monday as the marker for the start of the day’s trading. Digital Leaders
Week has a packed programme of events and activities across the UK, details
of which can be found at http://digileaders.com/week/
I have posted
pictures of the launch at https://www.flickr.com/photos/davidwortley/albums/72157682367635983
and a YouTube video of the launch and the speeches at
https://www.youtube.com/gEMw3AaR17c
.
Virtual
Worlds for Real Experiences
Images
from Professor Shailey Minocha’s
Inaugural Lecture at the Open University
The Open University (OU) at Milton
Keynes was the venue for Professor Shailey Minocha’s inaugural lecture on the topic of “Virtual
Worlds for Real Experiences”. I had been fortunate enough to meet Shailey at the Open University recently at a meeting to
explore potential collaboration on wearable technologies where she has been
involved in several projects researching the impact of wearable
technologies on health and well-being, especially amongst the older
population. It was during this serendipitous meeting that I discovered that
we had many common experiences and connections, especially in the use of
virtual worlds such as Second Life for education.
Professor Minocha’s
inaugural lecture focused on the impact and potential of technologies in
three main strands – social media, virtual/mixed/augmented reality and
wearable devices. One of the elements covered in the virtual reality
section of the presentation was the use of technology applications such as
Google Expeditions and Daden Fieldscapes
which are discussed later in this e-newsletter.
The inaugural lecture was very
informative and professional and well-received by a large audience. I have
posted images of the lecture at https://www.flickr.com/photos/davidwortley/albums/72157682332877684
For more details of Professor Minocha’s research interests, go to http://www.shaileyminocha.info/
Daden Fieldscapes and Google Expeditions for Education
Images
of Google Expeditions and Daden Fieldscapes bringing 360 degree
Learning into the Classroom
Virtual, Augmented and Mixed Reality
applications are beginning to find their way into the classroom as 360 degree image and video content becomes increasingly
accessible and affordable to create. Two of the applications which were
featured in Professor Minocha’s inaugural lecture
are Google Expeditions and Daden Fieldscapes. Both of the applications
can add real value to immersive education by leveraging virtual world
technologies in a classroom environment.
Google Expeditions is a mobile
application that works with the Google Cardboard headset. The Expeditions
application acts as a gateway to a large library of immersive content that
enables students to experience visits to both real and virtual places
guided by their teacher. The screenshot used in this newsletter illustrates
a trip to a coral reef, one of a vast library of places around the world.
This approach encourages innovative teachers to inspire students by taking
them to previous inaccessible places. For more details of Google
Expeditions, go to https://edu.google.com/expeditions/
Daden’s recently launched Fieldscapes solution uses a different approach to
virtual field trips based on the use of virtual environments based on real
places. In partnership with the OU, they have been piloting Fieldscapes to Skiddaw in the UK where the Fieldscapes application blends real and virtual worlds
to illustrate the geology of the region. See more details on the Fieldscapes Facebook page at https://www.facebook.com/fieldscapesvr/
Gamification and Enabling 360
Technologies in Education
Combining
360 Degree Video Technologies with Gamification to Stimulate Learning
The
Beaconing EU project http://beaconing.eu/
focuses on the serious use of games and gamification for enhancing
education and transforming the way students learn today. I am involved in
the Beaconing project through my Milan-based serious games experts at
Imaginary who recently produced a video about Beaconing and STEM Education
(see https://www.youtube.com/dJA7ohE9X8g&t=9s)
I am planning to
incorporate the Beaconing principles of “serious play” and “flipped
classroom” into my keynote presentation at the upcoming Thaisim
2017 conference where I will be illustrating the practical use of
gamification and enabling 360 degree video
technologies in the classroom. Although the 360 degree
video clips I have produced for the conference game have similar
characteristics to the Google Expeditions and Daden
Fieldscapes applications, the way they are used
to stimulate student interest, motivation and enquiry will be quite
different. I aim to demonstrate how gamification strategies can easily be
applied to 360 degree and immersive VR content to not only motivate
learning but also achieve additional learning / developmental outcomes.
The Thaisim conference will be the first pilot of this
approach and I aim to publish the results in my next e-newsletter.
Cutter IT Journal Executive Update on
Disruptive Technologies
The
Cutter Business Technology Journal and Disruptive Technologies that Shaped
my Mass Mitec Business
My most recent article for the
Cutter Business Technology Journal was a reflection on disruptive
technologies for business, how their impact has changed over the years and
the lessons to be drawn from experience. I used my own experience of
disruptive digital technologies within my digital media business, Mass Mitec.
My company was born in 1984 with
the original intention to become a leading consultancy on the strategic use
of technology for business development. It was built around several years
working for British Telecom and IBM and my involvement in advising
companies on the use of technology for competitive advantage. I introduced
disruptive technologies within my own business as a means of practicing
what I was preaching and amongst the technologies I was an early adopter for
was the Polaroid Palette film recorder that I used to make my own business
presentations on 35mm slide.
The use of an IBM PC and Polaroid
Palette was very innovative in 1985 and generated a lot of corporate
interest for both presentation services and digital imaging with the
consequence that Mass Mitec became one of the
leading presentation services companies in the UK.
With the launch of software
packages like Harvard Graphics and Microsoft Powerpoint,
I recognised the growing market for self-designed presentations and paved
the way for me to leverage another disruptive technology, the Diskfax, as a mechanism to set up in 1992 a national
network of retail digital imaging outlet in partnership with Prontaprint, growing rapidly to over 100 High Street
outlets across the UK and offering a 24 hr
turn-round for professional quality visual aids.
My business strategy to evolve
from presentation services to presentation technologies through this
partnership arrangement fell to pieces when Prontaprint
were acquired by a Printing Company who saw the opportunity to use this
imaging network to feed their print factories and almost overnight I was
forced to completely re-engineer my business.
Articles from the Cutter Business
Technology Journal is available online at https://www.cutter.com/journals/cutter-business-technology-journal
Open University Collaboration Funding
ACTIS
Project Funding for Collaboration with Open University on Wearables
Following a recent workshop at the
Open University (OU) held in partnership with Medilink East Midlands, applications are now
being invited for collaboration projects with the OU on Wearable
Technologies. If you have a project idea, you can submit it to the Open
University using a downloadable form from :-
http://www.medilinkem.com/opportunities/2017/06/12/funidngopptheou?utm_
The deadline is Friday June 23rd
Business
Mentoring and Technology Strategy
There are very few, if any,
businesses, organisations and industries that are not affected by
technology either in the shape of unprecedented opportunities for growth or
disruptive threats that demand transformation. I am involved in an
increasing amount of business coaching/mentoring for companies and
individuals wanting to develop their businesses. Some of these coaching
contracts come through the European Commissions
H2020 support for small businesses and some through contacts made through
this e-newsletter.
If you are interested in business
coaching or support through my involvement in a non-Executive Director
roles or would simply like to discuss a specific need, please contact me at
david@davidwortley.com
Impact of AI
on Society
Artificial
Intelligence (AI) – Unlocking Human Potential or a Serious Threat to
Humanity
Artificial Intelligence (AI) is
gaining an increasing amount of attention over recent weeks with quite
divergent opinions on its impact of business and society ranging from a
very positive perspective as a mechanism to unlock human potential to a
view which sees AI as one of the biggest threats ever faced by humanity.
Stephen Fry recently gave a lecture in which he expressed serious concerns
about the future impact of AI whilst Rohit Talwar is currently conducting
surveys within the business community to assess current thinking.
I addressed the impact of AI on
Society in my “Gadgets to God” book (www.gadgetstogodbook.com) which
articulates my opinions in the statement on the back cover which reads “I
was born into a world in which human beings used their skill and
intelligence to get the best out of machines and I will leave this world
where machines will be using their skill and intelligence to get the best
out of human beings”
My biggest fear is that humans
will become so dependent on technology for every aspect of our lives that
we lose the essential characteristics and developmental needs that make us
human. I count myself as very fortunate to be a “baby boomer” and to have
lived through arguably the most disruptive and exciting period of human
history. I fear it will n ot be so easy for
future generations.
Featured
Upcoming Conferences
Presenting at an International
Conference
Over the coming months, I am due to make
presentations and/or submit papers at a number of national and
international conferences whose details are shown below :-
Thaisim 2017
Thaisim Conferences are rich in cultural experience
and practical uses of games and simulations for Education
The Thaisim 2017 conference is due
to be held shortly in Bangkok where I will be piloting a “360 Degree World
Quiz Game” in a keynote presentation on the use of 360 degree technologies
for education.
For details of the conference, go to http://www.thaisim.or.th/
Serious Play
Conference Washington
The
Serious Play Conference, now in its 7th year, is a leadership conference
for professionals who embrace the idea that games can revolutionize
learning. Speakers, who come from all parts of the globe, share their
experience creating or using games in the corporation, classroom,
healthcare institution, government and military and offer tips on how to
move game-based education programs ahead.
At
Serious Play, attendees listen, share and participate actively in informal
sessions dedicated to the discussion of the future of serious games.
For
details of the conference go to http://seriousplayconf.com/
Recent Articles, Videos,
Presentations and Papers
A comprehensive list
of archived articles, presentations and videos can be accessed at my
website – http://www.davidwortley.com/conferences.html
The most recent
updates are shown below :-
Date
|
Article/Presentation
Title
|
Comments
|
Apr 2017
|
360 Degree Budget Video Making Part One
View
Presentation
|
Presentation and video
on choosing a camera and making 360 degree videos
|
Apr 2017
|
360 Degree Budget Video
Making Part Two
View
Presentation
|
Presentation on hints and tips for
making budget v360 degree videos
|
Apr 2017
|
Games Industry Adaptive
Roadmap
View
Presentation
|
CGAT 2017 presentation of the CRe-AM project findings for the Games Industry.
|
Apr 2017
|
The Role of Digital Earth
Technologies in Digital Medicine
View
Presentation
|
The ISDE 2017 presentation
|
Apr 2017
|
Various 360 degree Videos
View
YouTube Channel
|
A selection of 360 degree videos
illustrating potential applications for this technology
|
Apr 2017
|
Business Opportunities in
the Digital Age
View
Cutter Business Technology Journal
|
The business opportunities and challenges
arising from developments in digital photography and video
|
Apr 2017
|
Wearable Technologies Case
Study
View Digital Medicine Journal
|
A personal review of 3 consumer wearable
devices and associated mobile applications
|
Apr 2017
|
Tackling the Challenges of
the Aging Society
View Healthcare Informatics Journal
|
A review of various initiatives using
Gamification and enabling technologies to address health and sustainability
issues associated with the Aging Society
|
Upcoming Events Listing
Below is a list of forthcoming conferences – also accessible
at http://www.davidwortley.com/events.html
Date
|
Event
Name / Description
|
Location
|
Web
URL
|
June
29-30
|
Thaisim 2017
|
Bangkok,
Thailand
|
TBA
|
Jul 3-5
|
Edulearn 2017 - International Conference on Education and New Learning
Technologies
|
Barcelona,
Spain
|
https://iated.org/edulearn/
|
If you would like any presentations, videos or documents
circulated to my network, I am happy to provide this service free of charge
for any material relevant to readers of this newsletter. If you are
interested, contact me at david@davidwortley.com.
Best Wishes for a Better Future for all Mankind
David Wortley FRSA
Founder and CEO GAETSS
– Gamification and Enabling Technologies Strategic Solutions
Shaping the Future of
Business and Society through Human Development and Motivation
President of the European Chapter of the International Society of
Digital Medicine
Landline:
+441327811827
Mobile Phone :
+447896659695
Email : david@gaetss.com,
president@isdm.eu
Skype: davidwortley
Web: http://www.gaetss.com
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|