Caecilia and Ronald CRe-
Name : Caecilia Charbonnier and Ronald Menzler
Job Title : Research Director and Business Development
Organisation : Artanim
Sector : Virtual Reality Environments for Video Games
Web Link : www.artanim.ch
Interview Date : 30/9/2015
Location : Skype
Short Biography
Caecilia Charbonnier obtained a Master of Advanced Studies (MAS) in Computer Graphics at EPFL and a PhD degree in Computer Science at MIRALab -
Ronald is a serial entrepreneur who has dedicated his life imagining innovative projects where cutting edge technology is used to create out of the ordinary customer experiences. Trained as a business strategist in Switzerland and the UK, he started by creating 2 production companies organising some of the greatest events in Switzerland in the 90’. He pursued an international career in the banking industry launching and running the Deutsche Bank eCommerce department worldwide. After having spent almost 10 years in planes flying around the world he “officially retired” from the corporate world to sail around the planet… Since then he has created one international oceanographic expedition with part of the Cousteau team, 3 foundations for the protection of nature and several companies active in nanotechnology, audio-
CURRENT INTERESTS:
1. What current technologies and tools fulfill your needs in your practice?
Desktop PCs Various Interface devices, Autodesk and Adobe Creative software, Unity 3D and Unreal games engines
2. What technologies do you see emerging in the next 5-
Optical motion capture, Hololens, Haptic devices, intelligent interactive objects, reflective devices for motion capture
3. Could you identify any strengths and weaknesses with these technologies?
Likely to be expensive and designed for high end systems, not consumers
FUTURE INTERESTS:
4. Do you think there are additional technologies or tools needed, or that you would wish for?
Total sensory technology to recreate all senses (touch, smell etc), advanced haptic devices, neuro & EEG devices measuring brain activity and moods
5. If these were available what would you be creating?
Immersive experiences for multiple applications including architecture, medical applications (phobias), multiple locations connected for shared experience, story telling experience
6. Can you see any strengths and weakness involved?
Depends on the usage (for good or bad) – potential loss of social interaction
7. What do you recommend to fill the gap between creators and technology providers?
Greater collaboration between creative and technologists
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