Charles Pearson CRe-AM Interview

Name : Charles Pearson


Job Title : Game Designer and Developer


Organisation : Haze Games


Sector : Video Games


Web Link : www.haze-games.com


Interview Date : 1/10/2015


Location : London


Short Biography


Freelance Game Designer and Unity 3D C# Developer. PC, Mac, Android, iOS and Windows Phone.
3-years Game Design / Level Design bachelors degree at ISART Digital, Paris.

4 years of professional experience in the video games industry as Game Designer, Level Designer and Lead Designer on PC and Mobile Games at Cyanide, Playsoft and Airbus.

Author of the book "Learning NGUI For Unity", a guide book to understand and master the NGUI plugin for Unity 3D, published by Packt Publishing.

Indie mobile game for Android and iOS: Fractal Space
Demo available on Google Play Store. Final release on iOS and Android: August 2015.

Indie game on both PlayStation 4 and Xbox One under development (NDA), scheduled for end of 2015.


CURRENT INTERESTS:


1. What current technologies and tools fulfill your needs in your practice?


PC development platform, Unity 3D, Unreal, Adobe Suite, Google Docs, Back Office Documentation software, Skype, Autodesk Maya, E-Brush


2. What technologies do you see emerging in the next 5-10 years?


Virtual Reality, Morpheus, Playstation VR, Hololens, Shared Virtual Experience, Ingress Augmented Reality


3. Could you identify any strengths and weaknesses with these technologies?


Current player isolation in VR, Playstation VR concept may address this and technology showcasing


FUTURE INTERESTS:


4. Do you think there are additional technologies or tools needed, or that you would wish for?

Better headsets without motion sickness e.g. Visor form factor, Connected Devices and hand motion detection

 

5. If these were available what would you be creating?


Games with complete freedom of movement e.g. space exploration experiences


6. Can you see any strengths and weakness involved?


High Expectations leading to hype and limited experiences


7. What do you recommend to fill the gap between creators and technology providers?


Gap is being bridged already, more intuitive devices and greater usability testing and co-design with creative, Subscriber beta testing